Karma: Champion Spotlight | Gameplay - League of Legends
An official champion presentation. Gameplay and visual design reflect the recording.

the Enlightened One
Karma carries an ancient soul’s memories across successive lives. Guiding Ionia in a time of crisis requires her to weigh spiritual harmony against the painful choices involved in protecting her people.
Watch & listen
An official champion presentation. Gameplay and visual design reflect the recording.
Biography & reading · THE RUNE
Riot Games · Complete Universe biography
Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands of Shon-Xan, she was headstrong and independent, always dreaming of a life beyond her provincial village.
But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness.
Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed.
As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head.
They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel.
In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and to commune with thousands of previous incarnations, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response.
But Darha questioned these principles, even as she became Karma. Some of her followers were confused. How could she be invested with the Spirit of Ionia, the First Lands’ most sacred manifestation, and yet disagree with their most self-evident philosophies?
Indeed, these beliefs were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and wondered what the point of this power could be, if it was not to be used.
The voices of the past urged her to remain at the Lasting Altar, to comfort her people and allow this conflict to pass. And yet, a far deeper truth compelled her to act...
Karma agonized over this, until she could stand it no longer. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. This was no single, measured attack—she obliterated the entire vessel and its crew in a heartbeat.
Though many Ionians rejoiced at this apparent victory, the monks believed she had made a huge mistake. She had upset the spiritual harmony of their homeland, disgracing all who had borne the name of Karma before her, and tarnished her own undying soul along with those of her followers. Even if it meant a life of solitary meditation and penance, they implored her to do no further injury.
Karma silenced them with a raised hand. Though she could still hear the voices in her head, it was the Spirit of Ionia in her heart that guided her… and the First Lands were stirring to defend themselves. She did not know if she had been chosen for her courage and strength of will, but Karma knew that sometimes harmony came only at a great cost. Their world was changing, and true wisdom lay not in resisting that fact, but accepting it.
Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to a more enlightened path—to peace when possible, to action when necessary.

A place in Runeterra
Ionia is an archipelago of allied provinces where the material and spirit worlds meet unusually closely. Traditions of balance shaped its monasteries and communities long before the Noxian invasion.
War left arguments about how to defend that way of life. Some seek restraint and restoration; others want to organize spiritual power for military resistance. Follow the disagreement through characters such as Shen, Akali, Irelia and Zed rather than assuming all Ionians share one political purpose.
From the Riot art archive
Their part in the world
the Blade Dancer
Irelia turned the traditional dances of Navori into a way to fight an occupying army. Her resistance to Noxus made her a leader and symbol, roles she had not originally sought.
Explore Irelia →the Blind Monk
Lee Sin channels a dragon spirit through Ionian martial training. Having lost his sight, he continues a disciplined life devoted to defending his homeland and its spiritual balance.
Explore Lee Sin →The source archive
Biography by Riot Games; reading notes and contextual chapters by The Rune. Official illustrations and videos are credited to Riot Games; development art depicts the design process.